We Never Really Told People How to Use Mods: Warframe's New Quest Rights a Wrong
The popular online game known as Warframe, an experience where you can feed yourself to a giant mouth and pilot futuristic vehicles, has launched a major update. The Vallis Undermind showcases the creative flair that has become synonymous with Warframe in the past few seasons.
The new content, released on Wednesday, brings in a new mushroom-themed warframe that does a little dance, along with a whole new explorable fungal area. But it’s also going back to basics, with another quest aimed at making sure this complex, vast 12-year-old MMO is understandable by new players.
Introducing "The Teacher"
Titled “The Teacher,” this is the highly anticipated mission that instructs Warframe players on how to use one of the game's fundamental yet complex systems: modding.
In Warframe, modifications are enhancements that can be added to your character or your weapons to boost their performance. These can be simple (boosting power or shortening reload times) to the incredibly intricate. Dedicated players often craft hour-long videos about optimized loadouts that use synergistic enhancements to create devastating effects.
“Many players likely started their journey, encountering mods without grasping their purpose,” noted a lead narrative designer. “We believed it was crucial, upon completing the mission, for players to think, ‘Wow, modding is interesting. I'd like to experiment further.’”
A Joint Development
“The Teacher” was developed in a collaboration between the core team, who handled the story elements, and a supporting studio, who designed the mission, which will appear early in the game.
In the quest, the player is asked to retrieve a component for their ship, but they’re confronted by a formidable foe called Teshin, who takes away the player’s abilities and close-combat arms, and forces them to engage with the mod system to handily demonstrate its power.
Many of the external team were longtime players, but others had never played before, according to a lead designer. It was this outside perspective that proved critical.
“The first thing we did was basically sit behind them and go right play through the tutorial and take prodigious notes on all points of confusion,” the designer said. Early-game menu pop-ups presented the mod system. But the team observed these weren't effective for all.
“Some people didn't see basic instructions where the game highlights it saying equip the modification,” he said.
Addressing a Real Need
Warframe’s mods allow players to create incredibly strong combinations that turn the screen into a blitz of numbers. But "The Teacher" isn’t really about that. There will be some long-time players who desire more advanced content, like optimizing for endgame challenges. But it became clear that the mission addresses a genuine oversight for early players — and that doing so isn’t as simple as it looks.
“Numerous subtle adjustments and little subtle things in the background there to just sort of show you what it can do rather than tell you,” the designer said. For example, one of the mission's objectives is to show how mods can create elemental damage types; in this case, a magnetic effect that depletes protective barriers.
“Adjustments to the armament to be a burst-fire weapon, because it better demonstrates the effect frequency,” the designer said. “However, the goal isn't to explicitly tell players, 'oh yeah, actually on a base level mod, you only got a few percentage chance to trigger a special damage type.' So how do you tutorialize that without changing it?”
Veterans will naturally recognize these mechanics and grasp their function, but beginners require instruction to notice these details.
“This type of design work that we previously focused on just because that hasn't been our focus,” said a story developer. “However, this oversight meant that players weren't properly taught the modding system.”
Months of Effort
“A tremendous amount of work is required for just making a seemingly straightforward quest that — honestly — you can blast through in about 15 minutes,” said the designer. “But it's months and months of work for many team members.”
The designer was visibly glowing with excitement over being able to work on a game that he loves — and to design content featuring a preferred figure.
“I love Teshin,” he said. “He's my 8-year-old internal self's idea of what's cool.”
An Evolving Onboarding Process
In the decade-plus since launch, Warframe has been in a consistent battle with its own new user introduction. There are lots of complex systems that players can ignore initially — and won’t even have access to until hours into the game. And others, like modding, that increase in depth depending on how much time you want to invest. An update earlier this year streamlined the early game so that players could reach Warframe’s complex narrative arcs with reduced repetitive play up front.
With “The Teacher,” it’s clear that the developers are reinforcing their dedication to make sure Warframe’s initial hours doesn’t stay locked in 2013. New players can get their foot in the door — regardless of overlooking tutorials.